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How Mr. Torgue's Campaign of Carnage is a yet another medley of Borderlands 2 madness

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  • How Mr. Torgue's Campaign of Carnage is a yet another medley of Borderlands 2 madness

    I was going to start by saying that Mr. Torgue's Campaign of Carnage feels like the Borderlands 2 experience ramped up to 11, but I realise that's a foolish claim to make. Borderlands 2 twisted the dial on its own amplifier far past 11 long, long ago. At some point that dial fell off, was kicked under the sofa and was chewed by a drooling bulldog, while the valves in the amp are close to bursting from the endless power chords hammered out on a grimy Les Paul.

    To give an appropriate extension to that metaphor, the guitar, the amp, the bulldog, the sofa and the house they're all in are tumbling down the side of a mountain in an avalanche of their own creation. This is the Borderlands 2 experience and, if you're a fan, you'll not only have climbed on to join this ride, you may even recognise the man who's been playing those power chords. It's the game's writer, Anthony Burch, and with this latest DLC, Mr. Torgue's Campaign of Carnage, he's now doing his best to set that guitar (and that house) on fire.

    The overdriven growl of Campaign of Carnage echoes the second DLC release for the original Borderlands, Mad Moxxi's Underdome Riot, hitting the same notes with its horde mode, but playing them much, much louder, underscoring them with a campaign and complementing this arrangement with a variety of side quests. The horde mode is presented as a tournament to determine Pandora's best warrior, though it this isn't the fairest of competitions and things aren't likely to go as planned.

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