![](http://images.eurogamer.net/2012/articles/135305798255.jpg)
As Tom Bramwell attested to in his 10/10 Hotline Miami review, he was left wanting more, so he instantly started the game up again upon completing it. I too was left with Hotline Miami withdrawals, but instead of simply wanting to play it again (which I also did), I wanted to learn more about it, so I decided to have a little Skype chat with its creators Jonatan "Cactus" Söderström and Dennis Wedin. Here's how that went down:
How's the game been doing, sales-wise?
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