![](http://images.eurogamer.net/2012/articles/135303184971.jpg)
Developed in Unreal Engine by Jonas Kærlev aka Mecha the Slag, A Hat in Time puts players in the role of Hat Kid, a girl with an umbrella that can be used as a melee weapon, hookshot, and propeller.
Each level in the game represents a different day and your actions in one level will affect subsequent stages. "When Hat Kid changes something in one level, it affects all the other levels dramatically, introducing new features of the level that weren't previously available," explained Kærlev to Eurogamer.
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