It's fair to say that Treyarch's track record in terms of cross-platform conversions is patchy at best, especially evident when the Xbox 360 and PlayStation 3 versions of 2010's Call of Duty: Black Ops are compared directly. Lower frame-rates, lower resolution frame buffers, and PSN's online issues gave the impression that the firm's focus had been directed towards the Xbox 360 version of the game, resulting in a sub-par experience for PS3 owners. So how does Black Ops 2 fare?
As we speak, Digital Foundry's Tom Morgan is poring over all three versions of the game, having bought each at the midnight launch on Tuesday. A complete analysis is in the running for this weekend, but for now, we are in a position to offer some headline pointers on what separates the two console versions based on our captures of the single-player campaign.
First up: rendering resolution. Since the release of Modern Warfare, the Call of Duty engine has always operated in a sub-HD configuration, with Treyarch's Black Ops running at the COD standard 1040x600 with 2x multi-sampling anti-aliasing (MSAA) on Xbox 360. Alas, this saw a reduction to 960x540 on the PlayStation 3.
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As we speak, Digital Foundry's Tom Morgan is poring over all three versions of the game, having bought each at the midnight launch on Tuesday. A complete analysis is in the running for this weekend, but for now, we are in a position to offer some headline pointers on what separates the two console versions based on our captures of the single-player campaign.
First up: rendering resolution. Since the release of Modern Warfare, the Call of Duty engine has always operated in a sub-HD configuration, with Treyarch's Black Ops running at the COD standard 1040x600 with 2x multi-sampling anti-aliasing (MSAA) on Xbox 360. Alas, this saw a reduction to 960x540 on the PlayStation 3.
Read more…
More...