Awhile back Metro: Last Light publisher THQ said it would not develop the first-person shooter for Wii U, despite it appearing on Nintendo's platform during a demo reel. At the time, THQ said it was because the publisher wanted to "focus on what we knew," i.e. PS3, 360 and PC.
Many surmised that this was a money saving tactic for the financially burdened publisher, and while that may have something to do with it, developer 4A Games recently noted that the Wii U abortion was due to a technical limitation of the hardware.
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Many surmised that this was a money saving tactic for the financially burdened publisher, and while that may have something to do with it, developer 4A Games recently noted that the Wii U abortion was due to a technical limitation of the hardware.
More...