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Far Cry retrospective

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  • Far Cry retrospective

    I met up with a long-lost friend recently. "I'm gonna tear you a new one!" he shouted, almost as soon as he'd seen me in my little orange dinghy. "Suck on this!" he added.
    Thankfully, I didn't suck on anything. I merely accelerated towards the beach of the first island in Far Cry's much-beloved 'Boat' level, zoomed up onto the shore, knocked him off his feet and murdered him and all his friends with a shotgun. "How'd ya like them apples?" I asked his prostrate body. Not much, I'd wager.
    Oh, but how I love Far Cry. Yes, its difficulty curve becomes parabolic halfway through, but there's a feeling of freedom on its islands, mountains and winding rivers that is still remarkably fresh. On the three chunks of paradise that lie beyond my doomed friend's patrol spot, for instance, there are multiple assault points, boats to commandeer, jeeps to ram into the unwary and gliders to plummet from - albeit laced with as many save points as a failed triad has fingers. Far Cry has many imperfections - the boss battle at this level's close is a genuine horror show - but its essential beauty is never eclipsed.
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