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Face-Off: Darksiders 2 on Wii U

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  • Face-Off: Darksiders 2 on Wii U

    In terms of platform parity, we came away reasonably satisfied with Vigil Games's work on the PS3 and Xbox 360 versions of Darksiders 2, although we felt that console gamers were let down by heavy tearing, while PC gamers had to suffer a lack of customisable graphics settings. The latter was a basic port, combining the best features of the 360 and PS3 versions with the ability to run at higher resolutions and frame-rates: by default the best experience, but a little disappointing in the DirectX 11 era.
    With the new Wii U version, Vigil Games stated that Darksiders 2 would take full advantage of Nintendo's system from a gameplay point of view while matching the graphical accomplishments of the PS3 and 360 versions. Associate producer Jay Fitzloff told Eurogamer back in May that the Wii U has "plenty of horsepower... so we're not going to have to make any visual concessions at all". Instead much of the development time would be spent finding innovative ways to use the Wii U's GamePad to enhance the core experience.
    So the question is whether Vigil Games has succeeded in achieving that goal of parity, or whether we're looking at another disappointing multi-platform Wii U release that sees brand new 2012 technology failing to match the graphical accomplishments of the vintage 2005/2006 current-gen stalwarts.
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