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Exploring Bientôt l'été

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  • Exploring Bientôt l'été

    Outside, white sands lead down to the shoreline. Clothes rustle in the breeze, gulls flock and scatter by the surf, and two slatted seats are placed at each end of the boardwalk, painted white and facing away from each other. Maybe they've had an argument. Up the dunes a little there is a building with a single door. Beyond the door is a café where you can drink and smoke and play chess on a cheap wooden board. The pieces are large and probably old. They have those little felt circles tacked underneath them.
    In terms of real-estate, that's about all that you can expect from Bientôt l'été, the latest notgame project from Belgian outfit Tale of Tales. By this team's standard, the beach, the café, the endless fluttering of the sea means we're getting off pretty lightly. Previous works have certainly been a little more sinister - a little more obviously sinister, at least.
    The Path took us into the dark woods of fairy tales and then lost us there. Fatale, meanwhile, restaged Salome, and Salome's hardly an all's-well-that-ends-well proposition. After that sort of thing, Bientôt l'été wants to lead us - where, exactly? Maybe that beach, that café, and the endless fluttering of the sea will give you the answer.
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