Creating Elizabeth, BioShock Infinite's AI companion character, was one of the toughest challenges Irrational faced during the game's development.
The complex, eye-catching companion who partners Booker DeWitt during the course of the game was left out of early builds because Irrational's designers didn't know how to manage her, Ken Levine told Eurogamer.
As the Boston-based studio got to grips with Elizabeth, the 20-year-old woman Booker travels to the flying city of Columbia to rescue, staff repeatedly recommended she be cut from the game - but Levine resisted, setting up the
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The complex, eye-catching companion who partners Booker DeWitt during the course of the game was left out of early builds because Irrational's designers didn't know how to manage her, Ken Levine told Eurogamer.
As the Boston-based studio got to grips with Elizabeth, the 20-year-old woman Booker travels to the flying city of Columbia to rescue, staff repeatedly recommended she be cut from the game - but Levine resisted, setting up the
More...