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Enhancing Baldur's Gate: the BioWare veterans who dared

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  • Enhancing Baldur's Gate: the BioWare veterans who dared

    Remaking a game as beloved as Baldur's Gate is a road fraught with peril. It's 14 years old, it's got old mechanics, heck it's even got old Dungeons & Dragons rules. Time stands still in memories, but exhume a legend like that and in the harsh light of 2012 you risk it looking a bit rotten, whatever the spirit lingering within. So why do it? I mean, you can buy Baldur's Gate on Good Old Games for half the price and it'll work on all current Windows builds - it isn't dead and buried along with some obscure, archaic system.
    The why can be partly explained by the who. The team at Overhaul Games is made up of old BioWare staff. Their leader Trent Oster co-founded BioWare along with his brother Brent Oster, Marcel Zeschuk and the doctors Greg Zeschuk, Ray Muzyka and Augustine Yip. Marcel Zeschuk fell away because of farming duties, and there was a fallout and eventually a split between the Osters and the doctors.
    The doctors carried on, hiring the team that would go on to make Baldur's Gate. This included bringing in Cameron Tofer who Oster co-founded Overhaul Games with. Anyway, Oster and his brother parted ways months later and then Trent Oster took Shattered Steel back to BioWare to finish. He re-joined BioWare as a contractor and there he stayed right up until 2009.
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