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Games of 2012: Journey

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  • Games of 2012: Journey

    "They're sad because everyone is dead."
    It's been a stellar year for games, all things considered, particularly in the indie arena. Yet picking my top gaming moment from the last 12 months is incredibly easy. It came when my six-year-old daughter walked in on me playing thatgamecompany's achingly beautiful Journey. She sat down next to me, asked for the joypad and - after sliding down some sand dunes and fluttering around in the air - offered the insight above.
    Much like Journey itself, it was a simple moment but an incredibly powerful one, laying bare the foolishness of the entire "are games art?" debate. Of course they are. Journey is only the latest game to prove it, but it's also the most compelling. My daughter's reaction was immediate and honest, an instinctive emotional response to creative stimulus painstakingly constructed by Jenova Chen and his team thousands of miles away. What is that, if not art?
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