![](http://images.eurogamer.net/2012/articles/1/5/3/9/7/5/8/135757692718.jpg/EG11/resize/405x-1)
Treasure World isn't much of a game, but that doesn't matter quite as much as it should. It's a weird piece of lifestyle software, really, and it turns your DS into a celestial fishing rod. As you meander about, the cartridge is harvesting wi-fi hotspot signals - you get a cute little tinkling noise when it finds one and everything - and it then turns them into weird virtual doo-dads that you can sift through when you get home.
The virtual doo-dads aren't particularly good - they're the ludic equivalent of the kind of things you find in cheap Christmas crackers, if I'm being honest - but that doesn't affect my enjoyment of Treasure World as much as it should, either. I'm willing to overlook all the things the game gets wrong because I love the one thing it really gets right: it stitches threads between real and virtual worlds, and allows me to tangle myself in them.
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