Director's cuts are nothing new to games. The practice of returning to and revising an already released work, something commonplace in cinema, is now an established part in the life-cycle of some games, providing an opportunity to tinker, toil and, most importantly, resell existing products.
It's something that's not entirely new to Team Ninja, either. Each entry in the modern-day Ninja Gaiden series has been restored and remastered, adding extra characters, extra weapons and toying with the game's famously taut difficulty level.
Ninja Gaiden 3: Razor's Edge, which is seeing a belated release for the Wii U in Europe this week, is different though. To call it a director's cut would be slightly misleading, though it does reveal a certain truth: Team Ninja's problem these past few years has been a lack of direction, the result, no doubt, of Tomonobu Itagaki's departure in 2008.
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It's something that's not entirely new to Team Ninja, either. Each entry in the modern-day Ninja Gaiden series has been restored and remastered, adding extra characters, extra weapons and toying with the game's famously taut difficulty level.
Ninja Gaiden 3: Razor's Edge, which is seeing a belated release for the Wii U in Europe this week, is different though. To call it a director's cut would be slightly misleading, though it does reveal a certain truth: Team Ninja's problem these past few years has been a lack of direction, the result, no doubt, of Tomonobu Itagaki's departure in 2008.
Read more…
More...