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Face-Off: DmC Devil May Cry

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  • Face-Off: DmC Devil May Cry

    The first Face-Off of 2013 is based on a title that has divided its fanbase since its initial reveal at the 2010 Tokyo Game Show; Capcom's reboot of the Devil May Cry series, DmC, features a dramatic change in Dante's appearance, with the character ditching his iconic flash of white hair in favour of a darker emo-styled look, while taking on an even more blasé attitude. Perhaps more controversial than the rebooted storyline is the fact that Capcom enlists UK developer Ninja Theory for the new game, choosing a 30 frames-per-second update over the smooth 60FPS presentation of past titles. Series die-hards are concerned that the shift in developer combined with the decimated frame-rate will conspire to dilute the fast-paced action the series is known for in favour of something more palatable to mainstream tastes. Thankfully, this isn't the case, with Ninja Theory blending enjoyable melee and gun-based combat with an entertaining narrative and some stunning graphics.
    Most importantly, at its heart DmC still feels like a Devil May Cry game. The drop to 30FPS allows for a colossal leap in graphical quality over its predecessor: dynamic environments are combined with highly detailed human characters and demonic enemies that appear realistically organic and at times quite beautiful. The way these elements interact with the player creates a considerably more immersive world that simply wouldn't be possible if the game ran at double the frame-rate.
    For the most part, Ninja Theory's gorgeous design work and impressive technical prowess come across intact on both consoles, despite there being some clear differences between the two versions of the game. Each system has its own advantages and compromises, with the PS3 favouring texture detail and general image quality while higher-quality visual effects in combination with more stable performance are present on Xbox 360.
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