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Hundreds review

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  • Hundreds review

    Playing a good puzzle game is like watching an experienced stand-up comic riffing on a joke. There's the initial elation at the elegant construction and the skilled deployment of ideas, and then the anxious wait as you see how long and how far the concept can be spun out before it loses momentum and spirals out of control.
    Hundreds, a whip-smart minimalist puzzler from Solipskier co-creator Greg Wohlwend, was originally a Flash game released on Newgrounds before indie icon Adam 'Canabalt' Saltsman and his publisher, SemiSecret Software, picked up the open source game and began working with Wohlwend to hone and polish it for a commercial release.
    Not that it needs much in the way of streamlining, since Hundreds is a magnificently simple game. There are circles. When you press one it gets larger, with a big bold number that counts upwards as you go. If you can get the sum total of all the circles on the screen to equal 100, you win. However, while expanding, the circles turn red and become vulnerable. Contact with anything while expanding - including other circles - means instant game over.
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