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Strike Suit Zero review

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  • Strike Suit Zero review

    I know it's unwise, but this review is being written at a high pitch of fury. If I could erase Space Suit Zero from existence I would, but as it is I'll settle for removing it from my hard drive and raising a glass as its bytes blink into oblivion. I rarely properly hate games, and have never detested something quite as obviously accomplished as Strike Suit Zero before. Don't let the prettiness fool you; buy this and you might as well peel off your skin and jump in a vinegar bath.
    Agony awaits, to the extent that your expression is reduced to a series of inchoate groans and outright screams of rage. This game is so frustrating at times that I was writing totally useless notes like "ARGH I HATE IT". All of its problems come down to design flaws that could probably be easily corrected in a patch, but here they are nevertheless: terrible checkpointing, frequent crashing, a seriously flawed implementation of the central 'transforming' mechanic and escort missions that have given a new name to pain.
    Strike Suit Zero's opening sets up the Strike Suit, which transforms your fighter craft into a Gundam-flavoured space robot. The levels before this point are actually quite pleasant, relatively undemanding interstellar cruises, and give you time to admire things like the beautiful user interface. The targeting system is especially neat and comes complete with a tracking guide over quarry that helps with leading your fire.
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