![](http://images.eurogamer.net/2013/articles/1/5/5/9/5/2/1/136187518676.jpg/EG11/resize/405x-1)
"Since the dawn of the 3D era, characters in your favourite games have largely featured totally unrealistic hair: blocky and jagged, often without animation that matches your character's movements. Many games have attempted to disguise the problem with short haircuts, updos, or even unremovable helmets. But why?" asked AMD.
"Simply: realistic hair is one of the most complex and challenging materials to accurately reproduce in real-time."
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