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Oddworld vs. PlayStation Vita

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  • Oddworld vs. PlayStation Vita

    At Digital Foundry, we're on record as being rather partial to the PlayStation Vita and while we've looked at major titles such as Uncharted: Golden Abyss and WipEout 2048, coverage opportunities have been limited - something we're acutely aware of and aiming to address in a series of upcoming pieces that delve deeply into the character and capabilities of the hardware.
    Our first stop is Just Add Water and Oddworld Inhabitants, who've recently released a fully featured PlayStation Vita version of the Stranger's Wrath HD remake, the original PS3 release having garnered an impressive 9/10 Eurogamer review score. It's an interesting initial port of call: it's no secret that Sony's handheld device lacks some degree of horsepower compared to the current-gen consoles, and some might say it occupies something of a middle ground between the capabilities of the PS2 and the PS3. With that in mind, a visually enhanced version of a last-gen game seems like an ideal fit for PS Vita and a good place to begin our revisitation of the hardware.
    In this tech-skewed developer interview, the game makers talk us through the process of developing for Vita, revealing some new insights on how the hardware is utilised and some of the tricks of the trade in squeezing more performance out of the mobile chipset. Backing up the coverage is another first - Digital Foundry articles rely heavily upon video assets for judging aspects such as graphical features and performance and, thanks to some customised hardware, we can finally acquire direct-feed Vita visuals to pore over at our leisure and share with you.
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