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PS4: PC-like architecture, 8GB RAM delight developers

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  • PS4: PC-like architecture, 8GB RAM delight developers

    Sony's PlayStation 4 press conference was a pitch to developers as well as gamers. The console's architecture chief Mark Cerny talked more about CPUs and GPUs and teraflops than he did his own game, Knack. He described the PS4's architecture as like a PC's but "super-charged for gaming". PS4 is "a platform by game creators, for game creators", he said.
    What a difference a generation makes. Cerny's run-through of the PS4's specifications marked the end of the way of the PS3, with its befuddling Cell processor. The message to developers was loud and clear: this time, PlayStation will be easy to make games for. This time, PlayStation is your friend.
    So, what, then, do developers think of the PS4? Most Eurogamer spoke to, some of whom are working on secret PS4 games as we speak, expressed their delight at the ease with which they will be able to make games for Sony's next-gen console. This, for many, is the most exciting thing about the PS4 - and will, surely, result in better games.
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