![](http://images.eurogamer.net/2013/articles/1/5/6/2/4/7/0/136274170922.jpg/EG11/resize/405x-1)
"We need memory, you know?" he shrugged, smiling knowingly at colleague Dinga Bakaba after winning Best Game at the BAFTA Game Awards on Tuesday night.
"As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory.
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