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Impire review

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  • Impire review

    Let's just get this out of the way: Impire does not hold a candle to Dungeon Keeper, neither in its design nor its execution. Like ripping off a sticking plaster, it's best to break the news quickly. It might sting a little, but it's best to tear away that hope so that we can start the healing process proper. With that out of the way, let's establish what Impire is rather than what it isn't.
    Impire tells the story of Baal, a demon summoned from the depths of hell by an inept magician named Oscar Van Fairweather. Together, Baal and Van Fairweather plot to exert dominion over the land of Ardania. They must also return Baal to his former, formidable, flame-wreathed self after the summoning process inadvertently shrinks him to a diminutive imp with a comical wiseguy accent. These nefarious goals are achieved through a mix of dungeon-building, real-time strategy and a sprinkling of role-playing game elements. Don't get your hopes up, though - it sounds a lot more promising than it is.
    The storyline is, by turns, cutesy-evil and outright depraved. Objectives range from the hostile takeover of a booze business to the hijack of medical supplies that are on their way to an orphanage. Much of the story is delivered via long-winded exposition that quickly becomes tiresome; animation loops are frequently repeated while crass jokes, poorly conceived puns and modern-day memes spew forth from the characters' unmoving lips.
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