![](http://images.eurogamer.net/2013/articles/1/5/6/2/4/0/8/136273617472.jpg/EG11/resize/405x-1)
Amazingly, the studio's willing to talk, on the condition that I don't reveal the name of the person I interviewed. Such cloak and dagger stuff is one symptom, perhaps, of the uncharted territory the team now finds itself in: if Kickstarter still feels like new ground, post-Kickstarter is surely a true wilderness.
What's it like running a Kickstarter campaign?
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