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Mass Effect 3: Citadel review

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  • Mass Effect 3: Citadel review

    It's been a year since Mass Effect 3's release, and BioWare is finally ready to let go of its baby. Citadel is not just the last expansion for the game but a send-off for the entire trilogy, filled with lore, old faces, in-jokes and cameos. It's a witty and touching goodbye to the series' characters and a love letter to the game's hardcore fans.
    For starters, there's Citadel's story campaign, a lengthy tale which sees Shepard targeted by the unlikeliest of foes. The story alone lasts several hours, with missions spread over a number of environments on the Citadel itself and a chance to see your entire squad on-screen fighting together.
    Citadel is firmly centred on celebrating the bonds that Shepard shares with his crew-mates. This fan-pleasing angle is reflected from the offset, when Shepard's mentor, Anderson, grants the Commander his apartment after an enforced period of shore leave. The stylish city pad acts as a hub for the story, with all of your crew present to chat with between missions. It also comes stuffed with audio logs from an unfinished interview with Anderson and is the first of many environments chock-full of character moments and backstory.
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