![](http://images.eurogamer.net/2013/articles/1/5/6/1/4/4/8/136249232633.jpg/EG11/resize/405x-1)
I get a second surprise when the demo begins. At first I'm relaxed, even nostalgic, as the music brings it all back. I settle into my chair, hear that familiar funkiness once again and know exactly what to expect. We'll be weaving our way about the world's cities, carefully crafting a transport network to connect commuters, letting trams snake their way around Munich or Helsinki, sending buses bumbling about Vienna.
The music ends. The demo map appears. Then the game's lead designer takes hold of a bus depot and slams it down on top of somebody's house, dragging a road out of its mouth and trailing it through the suburbs. Screw you, house. You were in the way. In the way of progress.
Read more…
More...