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Darkstalkers Resurrection review

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  • Darkstalkers Resurrection review

    How on earth do you follow-up a game like Super Street Fighter 2 Turbo? From early 1991 to early 1994, Capcom released five iterations of the most important fighting game in arcade history. But instead of taking another ride on the cash cow rodeo, for the later half of 1994 Capcom decided to release two fighting games that were entirely devoid of Ryu and his street fighting buddies. One of these was X-Men: Children of the Atom, a game that laid the foundation for the Marvel vs. Capcom series, while the other was an entirely new proposition called Darkstalkers.
    If arcade goers thought the likes of Blanka and Dhalsim with their electric attacks and stretchy limbs were a bit unusual, then Darkstalkers took things to a whole new level. The game looked like a horror-themed anime starring everything from a mummified Egyptian pharaoh and a Brazilian merman to a zombie rock-star and a wannabe Frankenstein. It proved popular enough to spawn two arcade sequels and numerous console ports, but was somewhat overshadowed in the west by the Street Fighter Alpha series. That said, Darkstalkers has remained something of a cult favourite thanks to its unique style and technical innovations.
    Following on from Capcom's recent download revivals, Street Fighter 3: 3rd Strike Online Edition and Marvel vs. Capcom Origins, Darkstalkers Resurrection gives Night Warriors (the second game) and Darkstalkers 3 the same makeover treatment. This means Resurrection isn't a complete compilation, as it's missing both the original Darkstalkers and the two alternate versions of Darkstalkers 3. But unless you're a hardcore Stalkers fan who won't accept anything less than the complete set, these two games represent the pinnacle of the series - with all the extras you've come to expect from developer Iron Galaxy Studios.
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