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DmC: Vergil's Downfall review

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  • DmC: Vergil's Downfall review

    Spare a thought for the video game brother, forever cast in the shadows. Nintendo's placing the spotlight on the lesser sibling of its star duo this year, so DmC's first substantial DLC that puts Dante's brother Vergil on centre stage feels like it's part of a curious trend. Vergil's Downfall is a substantial if not entirely satisfying single-player add-on, retaining so much that made Ninja Theory's reboot a success while never really building on it in an engaging way.
    Set immediately after the events of DmC (you'd be well advised to complete the main campaign before heading in to the DLC, and likewise you'd be well advised to not read much further on in this review if you'd rather the story remained unspoiled), Vergil's Downfall follows Dante's brother as he's cast into the underworld, and as he works his way through the twisting landscapes of hell.
    It's a more surreal backdrop than that of Dante's tale, the link to reality cut loose as levels are constructed of floating walkways and gothic architecture hanging free in the purple skies. Vergil's tale - which is as engaging as that of the main campaign, as in not very at all, with the series' camp theatrics clashing with some straight-faced mugging - is told through scruffy animations that book-end each of the six new chapters.
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