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That's why we've chosen to examine each element separately - and with separate reviewers. First, Christian Donlan turns his attention to Heart of the Swarm's campaign, which shifts the storyline's focus from the Terran forces to a wronged Sarah Kerrigan, the former Queen of Blades, as she starts to rebuild the various wriggling broods of the Zerg. Then our multiplayer man Rich Stanton looks at the refinement and rebalancing of a genuine gaming phenomenon. Part galactic soap opera and part chess match, part game and part sport, StarCraft 2 sounds like a potentially unwieldy beast. As our single score attests, however, there's a unifying principle at work: an attempt to broaden the reach of strategy gaming without sacrificing its deeper pleasures.
The hallmark of a Blizzard game isn't the art, the schoolyard pulpiness of the subject matter or even the depths of tinkering each project endures before it's finally presented to the public. It's the fact that this developer, above almost all others, knows when to give you so much power that you start to feel bad for the people you're up against.
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