![](http://images.eurogamer.net/2013/articles/1/5/6/9/0/3/6/136498900174.jpg/EG11/resize/405x-1)
The project hadn't hit dire straits - in fact, it's more or less finished (watch the video below).
Developer Larian took to Kickstarter because it wanted to make Divinity even better, and it already looks pretty good. But rather than delay the 2013 release date to achieve that, Larian decided to try and raise money to boost its development capabilities.
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