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DRM: Death Ray Manta review

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  • DRM: Death Ray Manta review

    DRM stands for Digital Rights Management, but thankfully we can now consign this ugly initialism to the funeral pyre of justice. Burn! And rise, Death Ray Manta, a googly-eyed Elasmobranchii that shoots lasers, kills things, and would never dream of restricting your access.
    Not just a funny game, DRM is a fresh one - a twin-stick shooter that doubles up as a quickdraw nemesis, replacing long levels with frantic and fast chunks of battle. In screenshots it may look like a Geometry Wars type of experience, but DRM is a much more tightly-focused and unforgiving game. Each stage lasts seconds, buffered by a few seconds of visual transition, so there's a strange rhythm to playing it: constant bursts of intensity with pauses for breathing.
    The arenas are populated by a surreal mix of homing bunnies, missile-launching security cameras, mines, Gridrunner turrets and a single slice of psychedelic tiffin. Bag each stage's tiffin for a weapon and score boost and blow away everything else; stages end when all of the free-floating enemies have been killed, regardless of whether you snaffled the cake. And just to emphasise, this takes place over seconds.
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