DRM stands for Digital Rights Management, but thankfully we can now consign this ugly initialism to the funeral pyre of justice. Burn! And rise, Death Ray Manta, a googly-eyed Elasmobranchii that shoots lasers, kills things, and would never dream of restricting your access.
Not just a funny game, DRM is a fresh one - a twin-stick shooter that doubles up as a quickdraw nemesis, replacing long levels with frantic and fast chunks of battle. In screenshots it may look like a Geometry Wars type of experience, but DRM is a much more tightly-focused and unforgiving game. Each stage lasts seconds, buffered by a few seconds of visual transition, so there's a strange rhythm to playing it: constant bursts of intensity with pauses for breathing.
The arenas are populated by a surreal mix of homing bunnies, missile-launching security cameras, mines, Gridrunner turrets and a single slice of psychedelic tiffin. Bag each stage's tiffin for a weapon and score boost and blow away everything else; stages end when all of the free-floating enemies have been killed, regardless of whether you snaffled the cake. And just to emphasise, this takes place over seconds.
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Not just a funny game, DRM is a fresh one - a twin-stick shooter that doubles up as a quickdraw nemesis, replacing long levels with frantic and fast chunks of battle. In screenshots it may look like a Geometry Wars type of experience, but DRM is a much more tightly-focused and unforgiving game. Each stage lasts seconds, buffered by a few seconds of visual transition, so there's a strange rhythm to playing it: constant bursts of intensity with pauses for breathing.
The arenas are populated by a surreal mix of homing bunnies, missile-launching security cameras, mines, Gridrunner turrets and a single slice of psychedelic tiffin. Bag each stage's tiffin for a weapon and score boost and blow away everything else; stages end when all of the free-floating enemies have been killed, regardless of whether you snaffled the cake. And just to emphasise, this takes place over seconds.
Read more…
More...