![](http://images.eurogamer.net/2013/articles/1/5/6/7/8/7/9/136447591022.jpg/EG11/resize/405x-1)
Zombies - or Zombies Ate My Neighbors, to use its full US title - wasn't really a horror game, though. At least, not in the blood and guts sense. Developed by LucasArts and published by Konami, it was a wonderfully witty and playful tribute to B-movie horror and sci-fi of all kinds. The titular zombies may form the baseline threat, but the game draws on every kind of monster and menace to ever loom over a drive-in.
In terms of construction, Zombies is, like so many older console games, deliciously simple. After choosing to play as either Zeke or Julie (or both, in two-player), you roam around maze-like levels looking for a stock set of suburban survivors. Reach them before the constantly spawning monsters do, or they get munched. Let all the survivors die and it's game over.
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