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Inside Japan's indie scene

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  • Inside Japan's indie scene

    While Western indie devs get fancy functions like GDC, IGF and Gamescom to show off their wares (and crowd-funded movies telling the story of their struggles), the indie scene in Japan is scattered at best. It's not that there aren't any small studios or one-man teams making exciting games - there are loads, as fans of La-Mulana, Cave Story or Tokyo Jungle will attest. But unified and strong the scene is not.
    That's starting to change. BitSummit, an event held earlier this month in Kyoto and organised by James "Milky" Mielke of PixelJunk studio Q-Games, was the first of its kind, a forum for like-minded bedroom developers to meet each other and swap battle stories, show their games to the Western media and take in presentations from the likes of Valve, Epic Games and Unity.
    "I don't think we have something you can call a 'scene' as such. I feel like everyone is fighting alone," explained Yohei Kataoka of Crispy's, the creative mind behind 2012's battiest PlayStation game, animal survival brawler Tokyo Jungle. Published by Sony for PS3, his game was released in Japan on disc and went straight to No.1, riding on the back of a clever series of YouTube videos featuring playthroughs by famous game developers.
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