![](http://images.eurogamer.net/2013/articles/1/5/6/8/0/2/5/136449811069.jpg/EG11/resize/405x-1)
But the game that became a legend - and was reincarnated so successfully recently - was nearly cancelled. Twice.
Gollop pitched X-Com to Microprose - his publisher of choice - and the publisher talked it over with him, suggested some alterations and ask that he go away and write a design document for the game.
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