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Inside PlayStation 4

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  • Inside PlayStation 4

    Sony is lifting the lid on PlayStation 4 development, finally revealing detailed technical information on its powerful new platform along with the philosophy that drives it. At GDC yesterday, SCEA senior staff engineer Chris Norden spoke to game developers about the core architecture that powers the new console, going into depth on the controller and camera while giving us some insight into what makes the PS4's x86 64-bit architecture a cut above your typical gaming PC.
    A great deal of the presentation centred on what Norden described as "innovative, low-latency input devices" - specifically the DualShock 4 and the new PlayStation 4 Eye. While the new joypad is an evolution of the existing PS3 pad, it features the most fundamental revision of the controller we've yet seen from one generation to the next - going beyond the removal of the Start/Select buttons and the introduction of their Option/Share replacements.
    "The analogue sticks have been tightened up, they feel a lot more precise than they did on the DualShock 3," said Norden. "There's a motion sensor... accelerometers, there's a six-axis accelerometer and gyroscope in there. It's better than the one in the PS3, it's better than the one in the PS Vita. You got dual vibration like in DualShock 3 except it's been enhanced. One of the cool features - we've got a touchpad, it's a dual simultaneous touch-point..."
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