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PS4 architect knew in 2007 that "clearly we had some issues with PlayStation 3"

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  • PS4 architect knew in 2007 that "clearly we had some issues with PlayStation 3"

    PS4 lead architect Mark Cerny knew as far back as 2007 that "clearly we had some issues with PlayStation 3".
    The system was complicated compared to PC and Xbox 360, and the result was PS3 often coming off worse during multi-platform game development.
    2007 was when Mark Cerny began researching the X86 processor that's now inside PlayStation 4. His passion for Sony's new machine and what ought to be in it led him to pitch for control of the project. He got it.
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