I'd ruled Neverwinter out and I shouldn't have. It's more significant than I thought.
I ruled it out because Cryptic had been on a downer with Champions Online and then Star Trek Online, and was fighting fires when Neverwinter was announced - as an online cooperative RPG and strictly not an MMO. It was a new direction for the studio that created City of Heroes.
But then Cryptic's owner Atari went bust and Cryptic was bought by Perfect World Entertainment, the US arm of a Chinese free-to-play MMO powerhouse. Months later - sure enough - Neverwinter became a free-to-play MMO. Repurposed to make a quick buck, I thought.
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I ruled it out because Cryptic had been on a downer with Champions Online and then Star Trek Online, and was fighting fires when Neverwinter was announced - as an online cooperative RPG and strictly not an MMO. It was a new direction for the studio that created City of Heroes.
But then Cryptic's owner Atari went bust and Cryptic was bought by Perfect World Entertainment, the US arm of a Chinese free-to-play MMO powerhouse. Months later - sure enough - Neverwinter became a free-to-play MMO. Repurposed to make a quick buck, I thought.
Read more…
More...