Update: I spoke to Do Not Touch co-creator Jonathan Puckey of Studio Moniker to gain a little insight into this experimental project. It went something like this:
Eurogamer: What inspired the idea?
Puckey: The inspiration comes from many places. One of them was a video game recording we saw many years ago of a game of Nemesis, where recordings of the same level were overlaid over each other. As the recording went on, more and more failures occurred until finally one ship made it till the end.
Read more…
More...
Eurogamer: What inspired the idea?
Puckey: The inspiration comes from many places. One of them was a video game recording we saw many years ago of a game of Nemesis, where recordings of the same level were overlaid over each other. As the recording went on, more and more failures occurred until finally one ship made it till the end.
Read more…
More...