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The problem is that fighting games tend to come in two different forms. Either they have excellent mechanics with a basic survival mode and a flimsy storyline or they push the boat out in terms of game modes while neglecting the underlying systems. There are notable exceptions like BlazBlue, of course, but why is the union of mechanical depth and solo mileage such a hard combination to crack? NetherRealm Studios almost solved the conundrum with Mortal Kombat, a reboot that backed up its cinematic story mode with competent combat. But now that the team has ditched Nightwolf in favour of Nightwing, has it finally hit the sweet spot?
Just like Mortal Kombat before it, Injustice: Gods Among Us features a Story Mode that puts most other fighting games to shame. With the aid of Lex Luthor, The Joker gets hold of a nuclear bomb, rigs the detonator to Lois Lane's heart (she's also pregnant) and tricks Superman into killing her by making him think she's Doomsday. Understandably miffed, Superman kills The Joker before setting up a new world order where his word is law. Batman then summons superheroes from another dimension - one where The Joker didn't succeed - so he can put a stop to The Man of Steel's tyranny.
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