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Sinking Simulator: the curious case of a tiny dev team divided and a pulled crowd-fun

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  • Sinking Simulator: the curious case of a tiny dev team divided and a pulled crowd-fun

    What happens when a crowd-funding campaign for an in-development video game promises features that are unlikely to ever materialise?
    And what if the creator of the video game didn't want the crowd-funding campaign in the first place?
    In the case of Sinking Simulator, an eye-catching 2D physics sandbox game that lets you create a structure before sinking it, the crowd-funding campaign was cancelled - and the brains behind it sacked from the project.
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