![](http://images.eurogamer.net/2013/articles/1/5/8/3/3/9/6/136963529006.jpg/EG11/resize/405x-1)
It's a curious, eccentric creation, the brainchild of a curious and eccentric pair. Hernan Saez and Maximo Balestrini, two residents of Buenos Aires, are an unlikely couple. Balestrini, you get the impression after a late afternoon's chat, is the orderly core of this unlikely pairing, a systems engineer who's also got a flair for creating websites. Saez, meanwhile, is the more erratic, more eccentric half: a filmmaker, editor and sometimes actor who's made fantasy, action and horror shorts; he's always happy to chase down a fleeting metaphysical thought. Balestrini, it seems, is always there to make sense of it all.
The two met through a shared love of videogames (on the set of a zombie film, their official story goes, although Saez tells me it's because he used to go out with Balestrini's sister, a truth that's ironically not quite so romantic). They then did what any smart, enterprising pair would do: they set about creating a game themselves, a feat that isn't necessarily so straightforward in a country with no recognized industry in the form.
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