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Streamlining is the operative concept here: you choose from one of three character classes - Crusader, Witch and Mercenary - and then you leap from a tantalisingly empty world map into a series of forbidding dungeons. Each floor contains a single creature for you to fight using just two buttons, one for attacking and one for defence. Attacking always leads to a cooldown, but there's bonus damage to be dealt if you get your timing just right. Defending then elaborates on this rhythmic conceit, encouraging you to read your foe for tells so as to raise your shield at the last possible moment. Blocked!
Each enemy comes with their own quirks, their own pace for you to settle into, and they die in a shower of coins and - occasionally - loot. Loot itself comes in two varieties - equipment, which provides a muddle of perks for as long as you're holding onto it, and items, which generally take the form of consumables such as potions. Throw in a magic meter alongside your health bar and a two-slot inventory restriction, and you have a neat little RPG that encourages you to play at full pelt, tapping your way through combat and then swiping upwards to move deeper into the dungeon, where bigger and badder beasties await.
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