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IO Interactive cancels everything that isn't Hitman, including Kane & Lynch

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  • IO Interactive cancels everything that isn't Hitman, including Kane & Lynch

    Hitman developer IO Interactive has announced that it's laying off "almost half" its staff to "focus resolutely on the future vision for the Hitman franchise."
    In a statement obtained by Eurogamer, Square Enix VP of corporate communications Chris Glover said, "The studio will focus resolutely on the future vision for the Hitman franchise and is in pre-production on a new AAA Hitman project. However we have taken the difficult decision to cancel other studio projects and initiatives at IO and reduce the workforce in this studio, which will impact almost half of the employees currently at IO, as we make internal adjustments to face the challenges of today's market."
    "For those affected, we are extremely grateful for the hard work which they have contributed, and where it's possible and appropriate to relocate staff to open positions at other studios within the group, we will try to do so. We are also reaching out to other companies for outplacement opportunities. We sincerely wish them well in their future careers."
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  • #2
    FIFA 14 preview: A different game, but not necessarily a better one

    Short-blanket syndrome: a term used to describe having inadequate resources to deal with a fixed problem. It's cold, you're in bed, your blanket is a just a bit too small. Either your feet or your shoulders will get cold. All you can do is choose which way to suffer.
    I couldn't help but think of this phrase while playing FIFA 14. Hundreds of thousands of hours have been poured into the franchise to get it to the point where it stands now, and the fundamentals of the game's mechanics - the very foundations upon which this towering behemoth has been built - are resolutely fixed.
    Most of these foundations, of course, are based in the rules of football themselves. Others have been found through a process of trial and error. Camera angles, instant replays, celebrations: here to stay, you would have thought. User-controlled diving, trialled in FIFA 99, didn't really work. The 'hack' button - pressing R1 to scythe down a player for an instant red card, from FIFA 2001, was quickly abandoned. FIFA International Soccer was released 20 years ago this July and, by and large, the most important parts of making a good football game have been worked out. So, in a business model where people have to buy a new game each year, what are you left with?
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