Microsoft's been the industry's punching bag over the last week, but beneath the used game debate, exhorbitant price tag and archaic attitude towards self-publishing, boutique studio Capybara (of Sword & Sworcery and Clash of Heroes fame) is working on one of more intriguing indie games on the horizon. Below was one of E3's most brilliant surprises, and to find out more I caught up with Capybara president Nathan Vella to outline this mysterious upcoming project.
Simply put, Below is an action roguelike. It's portrayed from a top-down perspective and features real-time combat, permadeath, and randomly generated locales. In keeping true to the best of the genre's entries like The Binding of Isaac and Spelunky, Below will be hard. Very hard. But it'll also be fair.
"Below is our love-letter to roguelikes of yore, and to games that were about very difficult almost harsh combat that's very fair," explained Vella as we chatted about his game sitting in a carpeted hallway at E3's Los Angeles convention center. "Once you become familiar with the combat and the way that it works, anytime you die it will be be your fault, not the game's fault."
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Simply put, Below is an action roguelike. It's portrayed from a top-down perspective and features real-time combat, permadeath, and randomly generated locales. In keeping true to the best of the genre's entries like The Binding of Isaac and Spelunky, Below will be hard. Very hard. But it'll also be fair.
"Below is our love-letter to roguelikes of yore, and to games that were about very difficult almost harsh combat that's very fair," explained Vella as we chatted about his game sitting in a carpeted hallway at E3's Los Angeles convention center. "Once you become familiar with the combat and the way that it works, anytime you die it will be be your fault, not the game's fault."
Read more…
More...
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