![](http://images.eurogamer.net/2013/articles/1/5/9/0/5/5/7/137120012226.jpg/EG11/resize/405x-1)
That was when I first met him, in 2004. I'd flown to Nintendo's HQ in Kyoto to preview an untitled new entry in the series for GameCube. It was the game that eventually became Twilight Princess. Its visual style and adolescent Link were a sharp backpedal from the childlike verve of Wind Waker's animated, toon-shaded look. In interview, Aonuma took pains to apologise for Wind Waker's slow sales and its slightly rough, rushed conclusion. He seemed low-key, reserved and humble. This week, meeting him for the second time at E3, I found out why.
It was a different Aonuma: relaxed and animated, and quietly confident, if far from boastful. The 50-year-old wore a red polo shirt with a Pikmin design, a salt-and-pepper goatee and boyishly centre-parted hair. He has a face attractively creased with deep laughter lines and an infectious chuckle.
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