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Game & Wario review

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  • Game & Wario review

    Game & Wario creates an odd first impression, but it all starts to make more sense when you take its star out of the picture. If rumours are correct, Wario was surgically spliced into this arrangement of GamePad exercises later on in the development process than you might have expected; even if he was there from the start, the graft hasn't quite worked.
    Nintendo and Intelligent Systems are offering 16 mini-games rather than hundreds of loopy micro-games this time around, and while they're often inventive, they're frequently complex and even a little cumbersome. The challenges that Wario has historically chucked your way could generally be summarised with a single word and then figured out on the fly. Chop! Sneeze! Dodge! It's not uncommon to fire up one of Game & Wario's activities, however, and find a couple of pages of introductory text to work through. Here's how to hold the GamePad. Here's when to switch your attention between big and little screens.
    More elaborate games can require more elaborate rules, of course, but for an anti-hero who's always thrived on finding instant fun in new hardware, it's still a bit worrying. With the Wii U, has Wario met his match?
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