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Digital Foundry: Hands-on with PlayStation 4

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  • Digital Foundry: Hands-on with PlayStation 4

    It's Sony's time to shine. After a generation that kicked off with compromised multi-platform ports mixed in with some ground-breaking first-party efforts on PS3, there's a sense that it could retake a position of supremacy in the console arena by virtue of the new console's rock-solid core specs. And that's before we factor in the goodwill pouring out from enthusiast gamers because of its decision to stick with existing DRM standards. Unlike many of Microsoft's show-floor demos this E3, however, the use of genuine PS4 hardware among all developers also gives us a far more honest insight into the console's potential, despite making for a brace of nail-biting "will it? won't it?" moments during its conference.
    Not everything goes to plan, but when it comes to the games it's clear there's a carefully plotted agenda for the PS4's tentative late 2013 launch. Given how Xbox One banner titles like Forza Motorsport 5 and Killer Instinct are running at a blistering native 1080p at 60 frames per second on day one, there's nothing truly equivalent competing on the Sony side in terms of fighters and racing sims. However, between Infamous: Second Son and Killzone: Shadow Fall, the bases are thoroughly covered for first and third person action titles, while Mark Cerny's mysterious platformer Knack brings some light-hearted respite to its online launch lineup.
    The question is, for its faster unified GDDR5 memory and beefier GPU clocks, does Sony's first wave of titles actually bring the 1080p60 dream into focus? Or does this first wave of games more accurately represent the continuation of the console 30fps template? During our time at E3, we got a chance to test almost every PS4 title on display, allowing us to get a feel for where development stands for each of these core titles, plus some of the third-party efforts too.
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