![](http://images.eurogamer.net/2013/articles/1/5/9/4/5/0/9/137242619591.jpg/EG11/resize/405x-1)
No worries, though, right? Whatever happened, they had a guaranteed million-seller on their hands, and another game that should at least go on to be an entertaining curio. Typically, as it happens, the PopCap founders were correct. Less typically, they had gotten the specifics muddled up. The tower defence offering was one simple name-change away from video game legend. Twist, meanwhile, would prove considerably more problematic.
Somewhere in my mind, I have Bejeweled Twist filed as a bit of a botch. It sold well enough, I gather, but I don't get the impression it connected with its audience as obviously as Bejeweled 2 had - and by the time Bejeweled 3 came along, the alterations that Twist made to the basic formula were nowhere to be seen. Crucially, I can't remember really playing Twist that much beyond a few turns at the EMP, so earlier this week I thought I'd give it another five minutes as a reminder of why I didn't like it, and then I'd get on with my life, an older and wiser engine.
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