![](http://images.eurogamer.net/2013/articles/1/5/9/6/5/8/8/137327910901.jpg/EG11/resize/405x-1)
Such is the fleeting nature of any experience with a video game at E3, the industry's annual get together in Los Angeles. Presentations are prepared so explosions pop out of giant screens, key pillars are memorised so press leave with the right message, and development teams tune demos so difficulty is near non-existent.
So, I always try to pull my punches when it comes to casting the hammer blow of judgement down on an E3 demo - particularly if that judgement is a negative one. But in Ryse's case, it's hard to.
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