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After the success of Final Fight and Knights of the Round in the late 80s and early 90s, Capcom dispensed a pair of Dungeons & Dragons beat-'em-ups that went beyond the usual health item and weapon drops. This began with Tower of Doom in 1993, a game that gave players an inventory crammed full of daggers, arrows and magic rings, and when Shadow Over Mystara surfaced three years later, the loot system expanded to include equibbable armour and magic talismans. Now that Iron Galaxy has re-mastered this pair of sprite slayers, is it worth revisiting these dungeons with the added advantage of infinite credits?
In the case of Mystara, the answer is a firm yes, because while Tower of Doom is a fantasy-themed button-basher that flatters to deceive, its sequel is the real deal.
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