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What the delay has done for Rayman Legends

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  • What the delay has done for Rayman Legends

    The sun has already set as we take our seats. It's been another baking hot day in Montpellier, home to Michel Ancel's Ubisoft studio, and there's a nervy tension amongst the crowd as the man on stage picks up a controller. "Guys," he says, staring at two people in front of me, "you're up first".
    The pair is soon joined by a rival duo, taking their seats across from them. Handshakes are exchanged, sweaty palms are wiped on trouser legs, and then all eyes turn to the big screen in front. "I'll be Rayman," one entrant mutters. "You be Globox. Hang back in goal." This isn't the normal mode of Rayman Legends - this is the mini-game Kung Foot, a ridiculously distracting side-attraction that Ancel and co. developed on a whim.
    It's a 2D football game for up to four players, with simple physics and an even simpler fighting mechanic - you can aim punches at opponents and leave them momentarily stunned, enough time for a quick lob in the direction of their goal. But because of its simplicity it immediately becomes tactical.
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